By: Simon Danisch
This project is about writing volumetric, particle and surface visualizations entirely in Julia and OpenGL.
Rough time line:
- Improve Camera
- Insert axis and labels
- Improve debugging of Shaders and OpenGL code
- Make Shaders more interactive
- Create Plot Api
- Create different Example plots
- Polish things and create cool shader
Along the way, I want to improve Julia’s OpenGL capabilities in general.