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Announcing Raycore.jl: High-Performance Ray Tracing for CPU and GPU

By: Makie Blog

Re-posted from: https://blog.makie.org/blogposts/raycore

A high-performance ray-triangle intersection engine with BVH acceleration for Julia

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This entry was posted in Julia on November 9, 2025 by Makie Blog.

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← Announcing Raycore.jl: High-Performance Ray Tracing for CPU and GPU Fine-Grained Control in SciML: Introducing SciMLLogging and Enhanced Aliasing →

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