Category Archives: Julia

Writing type-stable Julia code

By: Philippe Mainçon

Re-posted from: https://blog.sintef.com/industry-en/writing-type-stable-julia-code/

Julia code
This text presents type stability, which is one of the important concepts that one needs to understand in order to write high-performance Julia code.

This text is aimed at Julia users that are familiar with composite types, abstract types, functions, methods and multiple dispatch. At the same time, as little advanced Julia syntax as possible is used, to make the text accessible.

To type, or not to type

The developers of Julia wanted to solve the two-language problem. They have achieved this and produced a language that “walks like Python and runs like C”. Julia “walks like Python”, because it is not necessary to systematically define the type of every variable that appears in the code. It “runs like C” because it is a compiled language, and produces (or rather, can produce) highly efficient machine code.

Python and MATLAB are examples of interpreted language. In a pure interpreted language, the type of the variables is computed at run time, at the same time as the value of the variables. As long as the values of the inputs to the code are known at the top level (in the REPL or the top script), the interpretation infers, step by step the type of the variables, all the way down the call stack. This allows to write functions without specifying types, and this in turn allows to write generic code (for example an iterative solver that works just as well with Float64 and Float32 variables). The disadvantage is that inferring the type of variables on the fly introduces significant overhead at run time.

At the other end of the scale C and Fortran are examples of strictly typed compiled languages. Because the source code specifies the type of every variable in the function (both variables in the function interface, and local variables), the compiler can create efficient machine code for each function, just by considering the code of that function alone. The disadvantage is that type declaration takes time to write and clutters the source code, and (unless the language offers “templates”, as C++ does), it may be necessary to write several methods, identical in all but types of variables, to make an algorithm available to various data types.

Julia’s approach to type specifications

Julia takes the sweet spot in between, not requiring to specify the type of each variable, yet producing fast machine code. The trick is as follows: every time a method is called (so, at run time), with a combination of concrete types of arguments that has not yet been encountered for this method, the compiler quicks in. A “concrete type” is the information returned by typeof() when called on a variable. One example is Float64. This is as opposed to an abstract type, like Real, which is a set of concrete types, and includes Float64 and Float32. In the rest of this text “type” will refer to “concrete type”.

The compiler now has the source code of the method, and the types of all the arguments. The compiler will produce a method instance (or instance, for short), which is machine code for this combination. One interesting implication is that writing strictly typed method interfaces in Julia does not provide any improvement of machine code performance: the compiler takes the type of the arguments from the calling context anyway. A strictly typed interface has the disadvantage of offering no flexibility. A method that only accepts a Vector will not accept other vector-like things like a SubArray (an array view), a Adjoint (a transposed array), a SparseMatrix or a StaticArray, even thought the method probably implements an algorithm that would compile perfectly well for all of these.

However, providing partial specification of the type of the arguments of a method serves important purposes in Julia:

  1. If a function has several methods, it allows to specify which method should be executed (multiple dispatch). This is where abstract types like Real, AbstractVector and AbstractVector{<:Real} come into their own.
  2. It improves code readability, stating for example “this method expects some vector of some real numbers – but not a string”.
  3. It provides more graceful failures: “function foo has no method that takes in a string” is more informative that some esoteric failure down the line when attempting to add two strings.

What is type stability?

If the source code of the method is well written, the source code and the concrete type of all arguments is enough information for the compiler to infer the concrete type of every variable and expression within the method. The method is then said to be “typestable”, and the Julia compiler will produce efficient code.

If, for a variety of reasons that will be studied in the following, the type of a local variable cannot be inferred from the types of the arguments, the compiler will produce machine code full of “if”s, covering all options of what the type of each variable could be. The loss in performance is often significant, easily by a factor of 10.

If you are yourself able to infer the type of every local variable, and every expression in a method (or script) from the types (not the values) of the arguments or from constants in the code, the function will be typestable. Actually, as will be seen below, this inference of types is also allowed access to struct declarations, and to the types of the return values of functions called by the function you are studying.

The rest of this text will examine a variety of situations, ranging from obvious to more tricky, in which it is not possible to infer the types of local variables from the types of the arguments, resulting in type instability.

For this purpose, it will be useful to write down the information available to the compiler. So for example, if the method

function add(a::Number,b::Number)
    c = a+b
    return c
end

is called with a of type Float64 and b of type Int32, then we will write the information available to the compiler to create an instance as

instance add(a::Float64,b::Int32)
    c = a+b
    return c
end

instance is not Julia syntax, it is just a notation introduced in this text to describe an instance. In such instance description, a concrete type must be associated with every argument.

Example of Julia programming language code
Julia is a high-level, high-performance, dynamic programming language.

If, then

Consider the following method instance

instance largest(a::Float64,b::Int64)
    if a > b
        c = a
    else
        c = b    
    end
    return c
end

The variable c will be set to either a or b. c will take the value and the type of either a or b. The type of c depends on an operation a > b on the values of a and b: the type of c cannot be inferred from the type of arguments alone, and this code is not typestable.

Several approaches might be relevant to prevent type instability. The simplest is to code largest so that it only accepts two arguments of the same type.

function largest(a::R,b::R) where{R<:Real}
    if a > b
        c = a
    else
        c = b    
    end
    return c
end

The method is general, it can result in the generation of method instances like instance largest(a::Float64,b::Float64), instance largest(a::Int64,b::Int64) and many others. It cannot result in the generation of machine code for instance largest(a::Float64,b::Int64) (because R cannot be both Int64 and Float64). If we need to be able to handle variables of different types, yet want type stability, a solution is to use promotion to ensure that c is always of the same type.

function largest(a,b)
    pa,pb = promote(a,b)
    if a > b
        c = pa
    else
        c = pb  
    end
    return c
end

promote is defined so that pa and pb have the same type, and this type is inferred from the types of a and b. For example, for a call instance largest(a::Float64,b::Int64), the types of pa, pb and c will be Float64, to which one can convert a Int64 variable without loss of information (well, mostly).

Do not allow an if-then construct to return a variable which type depends on the branch taken.

Method return value

A method foo that would call the above first, not typestable, version of the method instance largest would receive as output a variable of a type that is value dependent: foo itself would not be typestable. The workaround here is to create typestable methods for largest, as suggested above.

One example is the method Base.findfirst(A), which given a Vector{Boolean} returns the index of the first true element of the vector. The catch is that if all the vector’s elements are false, the method returns nothing. nothing is of type Nothing, while the index is of type Int64. Using this method will make the calling method not typestable.

Avoid methods that return variables of value-dependant types.

Array of abstract element type

Consider the following code

v = [3.,1,"Hello world!"]
function showall(v)
    for e ∈ v
        @show e
    end
end
showall(v)

The above call showall(v) generates a method instance

instance showall(v::Array{Any,1})
    for e ∈ v
        @show e
    end
end

The concrete type of e cannot be inferred from Array{Any,1}, because Any is not a concrete type. More specifically, the type of e changes from one iteration to the next: the code is not typestable. If v is of type Array{Any,1}, even if V is has elements that are all of the same type, this does not help:

v = Vector{Any}(undef,3)
v[1] = 3.
v[2] = 1.
v[3] = 3.14
showall(v)

e may have the same type at each iteration, but this type still cannot be inferred from the type Array{Any,1} of the argument.

If we define w = randn(3), w has type Array{Float64,1}. This is much more informative: every element of w is known to have the same concrete type Float64. Hence the call showall(w) generates a method instance

instance showall(v::Array{Float64,1})
    for e ∈ v
        @show e
    end
end

and the compiler can infer that e is a Float64.

Wherever possible use arrays with a concrete element type.

Sometimes, the use of array with abstract element type is deliberate. One may really wish to iterate over a heterogeneous collection of elements and apply various methods of the same function to them: we design for dynamic dispatch, and must accept that the process of deciding which method to call takes time. Two techniques can be used to limit the performance penalty.

The first is the use of a “function barrier”: The loop over the heterogenous array should contain as little code as possible, ideally only the access to the arrays element, and the call to a method.

for e ∈ v
    foo(e)
end

If v contains elements of different type, the loop is not typestable and hence slow. Yet each value of e at each iteration has its unique concrete type, for which an instance of foo will be generated: foo can be made typestable and fast.

The second, a further improvement of the first, is to group elements by concrete type, for example, using a heterogenous arrays of homogeneous arrays.

vv = [[1.,2.,3.],[1,2]]
for v ∈ vv  # outerloop
    innerloop(v)
end
function innerloop(v)
    for e ∈ v
        foo(e)
    end
end

Here vv is an Array{Any,1}, containing two vectors of different types. vv[1] is a Array{Float64,1} and vv[2] is a Array{Int64,1}. Function innerloop is called twice and two instances are generated

instance innerloop(v::Array{Float64,1})
    for e ∈ v  # e is Float64
        foo(e)
    end
end
instance innerloop(v::Array{Int64,1})
    for e ∈ v  # e is Int64
        foo(e)
    end
end

and in both instances, the type of e is clearly defined: the instances are typestable.

The with this second approach is that the loop for v ∈ vv has few iterations (if the number of types is small compared to the number of elements in each types).

Structure of abstract field type

A similar loss of type stability arises when reading data from structures that have a field of abstract type:

struct SlowType
    a
end
struct JustAsBad
    a::Real
end
struct MuchBetter
    a::Float64
end
function show_a(s)
    @show s.a
end
show_a(SlowType(3.))
show_a(JustAsBad(3.))
show_a(MuchBetter(3.))

The first call to show_a generates

instance show_a(s::SlowType)
    @show s.a # The concrete type of field a of type SlowType cannot be inferred from the definition of SlowType
end

The second call to show_a has the same problem. The third call generates a typestable instance

instance show_a(s::Better)
    @show s.a # That's a Float64
end

It is often interesting to create structures with fields that can have various types. A classic example is Julia’s Complex type, which can have real and imaginary components which are either both Float64, both Float32 or other more exotic choices. This can be done without losing type stability by using parametric types:

struct FlexibleAndFast{R}
    a::R
end
show_a(FlexibleAndFast(3.))
show_a(FlexibleAndFast(3 ))

The above calls generate two typestable instances of show_a

instance show_a(s::FlexibleAndFast{Float64})
    @show s.a # That's a Float64
end
instance show_a(s::FlexibleAndFast{Int64})
    @show s.a # That's an Int64
end

Always use struct with fields of concrete types. Use parametric structure where necessary.

A note on constructors for parametric types

Consider a struct definition without inner constructor:

struct MyType{A,B}
    a::A
    b::B
end

Julia will automatically generate a constructor method with signature

MyType{A,B}(a::A,b::B)

Julia will also produce another method with signature

MyType(a::A,b::B)

because for MyType, it is possible to infer all type parameters from the types of the inputs to the constructor. Other constructors like

MyType{A}(a::A,b::B)

have to be defined explicitly (how should the compiler decide whether to interpret a single type-parameter input as A or B…).

Consider another example:

struct MyType{A,B,C}
    a::A
    b::B
end

Julia will automatically generate a constructor method with signature

MyType{A,B,C}(a::A,b::B)

but will not generate other methods. A method like

MyType{C}(a::A,b::B)

would have to be defined explicitly.

StaticArray

Julia Arrays are an example of parametric type, where the parameters are the type of elements, and the dimension (the number of indices). Importantly, the size of the array is not part of the type, it is a part of the value of the array.

The package StaticArrays.jl provides the type StaticArray, useful for avoiding another performance problem: garbage collection that follows the allocation of Arrays on the heap. This is because StaticArray are allocated on the stack, simplifying runtime memory management.

using StaticArrays
SA = SVector{3,Float64}([1.,2.,3.])
SA = SVector(1.,2.,3.)
SA = SVector([1.,2.,3.])

The first call to SVector is typestable: all the information needed to infer the type of SA is provided in curly braces. The second call is typestable too, because the compiler can deduce the same information from the type and number of inputs. The third call is problematic: while the type of the elements of SA can be inferred by the compiler, the length of [1.,2.,3.] is part of this array’s value, not type. The type of SA has a parameter that depends on the value (the size) of the argument passed to the constructor. Not only does this generate an instance of the constructor that is not type stable, but the non-inferable type of SA “contaminates” the calling code with type instability.

Val

What if we want to write a function that takes an Vector as an input, processes it (for example just keeps it as it is), and returns a SVector of the same shape. Of course we want this function to be general and not be limited to a given array size and we want this function to be typestable, for good performance.

First attempt:

function static(v::Vector)
    return SVector{length(v),eltype(v)}(v)
end

This function is not typestable. It constructs a variable of type StaticArray{(3,),Float64}, where 3 is obtained as the length of v, and the length is part of the value of an Array. Value-to-type alarm!

One possible solution is to use Val. Let us say that static is called by a function foo within which the length of v can be inferred at compile time. We could create the following code

function static(v,::Val{L}) where{L}
    return SVector{L,Float64}(v)
end
function foo()
    Val3 = Val(3)
    Val4 = Val(4)
    @show static([1.,2.,3.]   ,Val3)
    @show static([1.,2.,3.,4.],Val4)
end

The call Val(3) generates a variable, of type Val{3}. Clearly, Val as a function is not typestable, since it creates a variable of a type depending on the value of its argument.

However, function foo is typestable. This may come as a surprise, but two things conspire to allow this:

  1. The source code of foo explicitly mentions the constants 3 and 4, and the compiler has access to it.
  2. The compiler is greedy – it evaluates at compile time whenever possible. Hence the call Val(3) is evaluated during compilation, and Val3 is known to the compiler to be a a value-empty variable of type Val{3}.

In foo, the method static is called twice, leading to the generation of two typestable instances

instance static(v,::Val{3})  
    return SVector{3,Float64}(v)
end
instance static(v,::Val{4})
    return SVector{4,Float64}(v)
end

What if the length of the vectors is not defined as a constant in foo? If this length is the result of some computation, the call to Val with not be typestable. If foo is high enough in the call hierarchy, and outside any time-critical loop, this is not an issue: only foo will not be typestable, but functions that it calls can still be typestable (cf. the function barrier pattern).

Val allows to move type instability up the call hierarchy, or eliminate it altogether.

Anonymous function

Before Julia 1.6.0, the output type of an anonymous function was known to the compiler as Any. As a consequence, the following code was not typestable:

function foo(f)
    @show f(randn())
    return
end
foo(x->0)

However the following code was

function f(x)
    return 0
end
foo(f)

This is not an issue with Julia 1.6, and anonymous functions can be used.

@code_warntype

One important tool to check that an instance is typestable is the macro @code_warntype. For example

v = randn(3)
@code_warntype Val(length(v))
@code_warntype static(v,Val(length(v)))

The first invocation of @code_warntype outputs a semi-compiled code, and highlights some of the types in red: the call Val(3) is not typestable. The second invocation of @code_warntype produces an output in which all types are highlighted in blue: the call to static is typestable. Note that @code_warntype only analyses the compilation of the outermost function static – given the arguments v and Val(length(v)).

Profiler.jl

Profiler.jl provides a graphical representation of where processor time goes, in which code that is not typestable is highlighted. Output from the profiler often shows how type instability propagates: a single variable that is not typestable makes “anything it touches” type unstable.

First Steps #3: A Primer on Plots

By: Josh Day

Re-posted from: https://www.juliafordatascience.com/first-steps-3-primer-on-plots/

First Steps #3: A Primer on Plots

Visualizing data is an essential skill for a data scientist.  Unlike R, Julia does not ship with plotting functionality built-in.  If you search for ways to make plots in Julia, you'll discover a lot of options.  So what should you use?

📊 Plots.jl

We recommend the Plots package (especially for beginners).

Plots is a unified interface for creating visualizations with different backends (such as GR, Plotly.js, and UnicodePlots).  It's great for beginners and power users both and it's designed such that a lot things you try will "just work".

💻 Install Plots

In the Julia REPL, add the Plots package if you haven't already done so.  Recall that you enter Pkg Mode by pressing ]:

(@v1.6) pkg> add Plots

📈 Create Your First Plot

Back in Julia mode (by pressing delete), enter:

julia> using Plots

julia> plot(randn(10), title="My First Plot")
First Steps #3: A Primer on Plots

🎉 Congrats!  You made your first plot 📈!  You created it using:

  1. randn(10): A Vector of 10 random samples from a Normal(0,1) distribution.
  2. The GR backend (Plots' default).

✨ Core Principles

The main function you'll use, as you may have guessed, is

plot(args...; kw...)

Here args... means any number of positional arguments and kw... is any number of keyword arguments.  Look back at the first plot we created and notice that we provided data randn(10) as a positional argument and the title title="My First Plot" as a keyword argument.  Another function you'll use is

plot!(args...; kw...)

In Julia, ! is used as a convention to identify functions that mutate at least one of the arguments.  With Plots, this lets you make changes or additions to a plot.


Now that we know the functions we are using, let's look at the core principles:

Principle #1: Every Thing You Plot is a Series

When you give data to the plot function (like randn(10) above), the seriestype determines how Plots will interpet the data.  By default this is :path.  

plot(1:10, seriestype = :path, label = "Series 1")

plot!(rand(1:10,10), seriestype = :scatter, label = "Series 2")
First Steps #3: A Primer on Plots

Principle #2: Plot Attributes have Aliases

Plot attributes are passed by keyword arguments.   Because of aliases, you can often guess at the name of an attribute and Plots will interpret it correctly.  For example, the following commands are equivalent:

plot(randn(10), seriestype = :scatter)

plot(randn(10), st = :scatter)

scatter(randn(10))

Principle #3: Columns are Mapped to Series

For both data and attributes, the columns of matrices will be mapped to individual series.  In this example, we create two series by providing a 10 x 2 matrix.  Now look at the difference between p1 and p2.  If the st (seriestype) attribute is a vector, the provided attributes will loop through the available series.  If the st attribute is a matrix, the attributes in the i-th column will be mapped to the i-th series.  This provides a very succinct way of providing attributes to series.

x = randn(10, 2)

# Series 1 --> :scatter & :line
# Series 2 --> :scatter & :line
p1 = plot(x, st=[:scatter, :line])  

# Series 1 --> :scatter
# Series 2 --> :line
p2 = plot(x, st=[:scatter :line]) 

plot(p1, p2)
First Steps #3: A Primer on Plots

Principle #4:  Some Attributes are Magic 🪄

Some attributes can be provided with multiple values all at once and Plots will figure out what to do with them.  For example, using m=(10, .5, "blue") will set the marker size to 10, the marker alpha (opacity) to 0.5, and the marker color to "blue".

plot(randn(10), m = (10, .5, "blue"))
First Steps #3: A Primer on Plots
Plot Created with Magic

Principle #5: Many Types have Plot Recipes

This is best seen through example.  Let's add the RDatasets and OnlineStats packages via Pkg Mode in the REPL:

(@v1.6) pkg> add OnlineStats RDatasets

Now load the packages and retrieve the diamonds dataset that comes packaged with R's ggplot2.  The diamonds data is collection of variables on diamond price and quality.

using RDatasets, OnlineStats

df = dataset("ggplot2", "diamonds")

Suppose the first thing we want to see is the distribution of the :Cut variable in our diamonds data.  We'll use OnlineStats.CountMap to count the number of occurrences for each unique value in the :Cut column.  

When we plot the CountMap, a recipe is invoked to turn it into data that Plots knows how to display.  What recipes provide, other than say a plot_countmap function, is the ability to hook into plot attributes just as if you were plotting raw numbers.

o = CountMap(String)

fit!(o, string.(df.Cut))

plot(o, title="Neat!")
First Steps #3: A Primer on Plots

Try This!

Use a Different Backend

The backends of Plots can be changed interactively.  Try typing

plotly()

to switch to the interactive javascript library Plotly.js.  Then rerun the above examples.

That's It!

Now you know Plots' core principles.  Time to try a few things on your own!

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